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Showing posts with label pbta. Show all posts
Showing posts with label pbta. Show all posts

Wednesday, May 14, 2025

Zu Gast im Podcast Quest Office

Ich war Gast bei Gianni Ventrella's Quest Office Podcast zu Tabletop Rollenspielen. 

Wir sprechen neben allerlei Anderem über das Mixen von Spielsystemen: meine Erfahrungen damit, mit unterschiedlichsten Charakterbögen in einem ganz anderen System zu spielen, waren ziemlich positiv bisher. 

Vor allem erzähle ich davon, wie wir die Schwarze Auge Kampagne Sieben Gezeichnete mit DSA5-Charakterbögen aber einem Powered by the Apocalypse-Regelsystem (Powered by Aventurien) gespielt haben und welche Auswirkungen das auf unser Spiel und unsere divergierenden Spielgeschmäcker hatte.  

Der Quest Office hat diesen für mich unheimlich großen Charme, dass er Unterhaltung fließen lässt: das sind die Unterhaltungen, bei denen ich mich wohl fühle, weil ich mir vorstellen kann, direkt im Kreis der Sprechenden zu sitzen und wir gemeinsam in den Austausch gehen. Mit Interesse aneinander und den Erfahrungen, die wir im Spiel und um das Spiel herum gemacht haben. 

[Bild: gemeinsam gemalter Dungeon von meinem damals 4-jährigen Kind und mir]

Sunday, October 27, 2024

Blog zu meinen Erfahrungen mit Indie-Spielphilosophie in der Borbarad Kampagne

 Ich habe einen separaten Blog aufgemacht, um dort meine Erfahrungen beim Leiten der Sieben Gezeichneten Kampagne (G7 oder 7G oder auch Borbarad-Kampagne) zu teilen. Die Kampagne ist ein Meilenstein der deutschen Rollenspiel-Geschichte. Sie ist in den 90ern erschienen und ein wahres Mammut-Werk. Über das Hauptwerk hinaus, wurde sie mit einem innerspielweltlichen Magazin begleitet und nach Erscheinen immer weiter von der Spielendenschaft ausgebaut und bereichert. 

Ich habe die Kampagne mit mir vertrauten Indie-Spielprinzipien in den letzten Jahren geleitet und zum Abschluss gebracht. Im Blog Indie 7G schreibe ich von meinen Erfahrungen. 


Friday, September 9, 2022

My RPG work



My name is Gerrit and I'm a TTRPG and LAOG designer. Are you interested in the games I have designed? Have a look into this post. If you are interested in an exchange with me about your or my design? Join the Gauntlet community, engage with me on Twitter or join the Facebook group on Remote, Digital Larps and Live-Action Online Games. 

Saturday, January 8, 2022

My RPG statistics for 2020 and 2021

 This is how my RPG and LAOG / larp life looked like in the last years - in numbers. Follow me on a statistical ride, based on the form I'm using to track information about the sessions I played. Since I missed posting about the stats for 2020, this is looking back at two years. More so, since I'm now doing stats since 2015, I have now 7 years I can compare with each other. Sounds like a decent time series, doesn't it? 

Surprise, surprise, my gaming moved online over the pandemic. Also, I played a lot less. From the all-time-high in 2017 with 370 hours of gaming, I'm down to 130 hours in 2021. That still sounds like enough to me. The stats nicely show that pandemic times weren't a drastic shift in gaming. Quite the opposite, my gaming has been mainly online since 2017 - when we had moved to Guatemala.  I'm a fan of playing online: the variety of people I can play with, the setup, the commitment to logistics. 

All the following figures are percentages in gaming hours - not counted in sessions. Which means that longer sessions have a higher weight. That seems to me to be the more useful stat as more time usually also means higher importance and hopefully more joy.  

Saturday, February 29, 2020

My RPG year 2019 part 2: Statistics and insights I

Five players enjoy putting on makeup together as part of the game
Playing Makeup Moments in 2019
In the following I dive deep into the statistics I made around my gaming in 2019. That is much more than a count of sessions. I compare with the four previous years on what genres I played, with whom I played and many other sometimes surprisingly interesting insights I find in this data. Come with me, have a look at how I played and maybe reflect on your own patterns and how they might have changed over time.

Wednesday, January 29, 2020

My RPG year 2019 part 1: Looking back

It's 2020 and time to look back to my RPG life 2019. Again, I have done statistics and will publish them here in three successive articles. This first one will be about what generally has happened in my RPG life.

Thursday, April 11, 2019

My RPG year 2018 Part 3: Characters of the Year Awards

Picture by Tina Cassati
This is about the characters I played. In Part 1 of my review of 2018 I talked about my RPG activities, in Part 2 about my gaming - but now we come to the core of it: the roles - as in role playing. This third and celebratory post is giving all the attention to our protagonists: the characters we played.  Let's give them all a big applause for the good time they gave us.

Monday, April 8, 2019

My RPG year 2018 Part 2: Statistics and insights

Statistics sound boring. But they don't need to be. I track my roleplaying activities to learn, to reflect and to make visible. I think there are some interesting points in here for others, too, hence the publication of the data and my accompanying thoughts.

This is the second part of me looking back into 2018 and what has happened in terms of roleplaying for me personally. Part 1 focused on my activities beside playing. This part is about playing. Part 3 will be the award ceremony for the characters I played.


Friday, April 5, 2019

My RPG year 2018 Part 1: Looking back

I'm carefully tracking my roleplaying activities for a couple of years now. 2018 was no exception. For the next three blog posts, I talk about what I have done and played with some deeper insights behind my personal statistics.

Monday, March 26, 2018

Atitlan Riders, a Central American Indigenous Tuk Fast & Tuk Furious Social Drama RPG

Atitlan Riders is my Powered by the Apocalypse (PbtA) roleplaying game (RGP) about coming-of-age in a modern Mayan town in Central America - and about secretly being fast and furious tuk tuk racing drivers.


The time has come to present the PbtA story game I’m currently developing to the public. In this article I would like to give you an idea of what the game is about, share with you some design elements, where I currently stand in terms of development and what I have in mind for the future of the game.