tag:blogger.com,1999:blog-16710365365781749462024-03-04T22:41:26.172-06:00Alles Ist ZahlGerrit Reininghaus' personal blog around roleplaying and personal stuffGerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comBlogger64125tag:blogger.com,1999:blog-1671036536578174946.post-20409274330530826132022-09-09T16:16:00.012-06:002023-07-21T06:53:59.034-06:00My RPG work<p></p><div class="separator" style="clear: both; text-align: center;"><br></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5qXmw32E48fFoqUrFn-19-_g54nx2VuIRb9msgUtDDwfDlN2ZqhXCG4UrTyx-YMHa98pkkkbzHDaXDd8QbBepq009uoD-_Au3UDt-UL26izf1BCW8DUWud4JNtAg58PTK6eWV_MNHJhUdesaC57e0I40R0eeUGG1l-eNCnfA9XkI8gtoyyxRSi6Q0/s1920/Aces%20in%20Space%20goes%20Tuk%20Fast%20Tuk%20Furious%20IN%20SPACE.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1079" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5qXmw32E48fFoqUrFn-19-_g54nx2VuIRb9msgUtDDwfDlN2ZqhXCG4UrTyx-YMHa98pkkkbzHDaXDd8QbBepq009uoD-_Au3UDt-UL26izf1BCW8DUWud4JNtAg58PTK6eWV_MNHJhUdesaC57e0I40R0eeUGG1l-eNCnfA9XkI8gtoyyxRSi6Q0/s320/Aces%20in%20Space%20goes%20Tuk%20Fast%20Tuk%20Furious%20IN%20SPACE.jpg" width="320"></a></div><br>My name is Gerrit and I'm a TTRPG and LAOG designer. Are you interested in the games I have designed? Have a look into this post. If you are interested in an exchange with me about your or my design? Join the Gauntlet community, engage with me on Twitter or join the Facebook group on Remote, Digital Larps and Live-Action Online Games. <br><p></p><span></span><a href="https://alles-ist-zahl.blogspot.com/2022/09/my-rpg-work.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-10475969508986948172022-01-08T11:47:00.002-06:002022-01-08T11:47:59.322-06:00My RPG statistics for 2020 and 2021<p> This is how my RPG and LAOG / larp life looked like in the last years - in numbers. Follow me on a statistical ride, based on the form I'm using to track information about the sessions I played. Since I missed posting about the stats for 2020, this is looking back at two years. More so, since I'm now doing stats since 2015, I have now 7 years I can compare with each other. Sounds like a decent time series, doesn't it? </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuMFRMuqC0NDeKfU8l43gClLvn_TTyfLENv4xRVS0rlKW2Ri-8tm8dH2Q6gXNfIb2tg1gJkzx42UMLd9QYoGzUuzbZUiv_2aEUqtEB7qeP6jRwTgFtuQp6tZ2jvUV1lN7jQ6JTeegfri4/" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" data-original-height="169" data-original-width="749" height="72" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuMFRMuqC0NDeKfU8l43gClLvn_TTyfLENv4xRVS0rlKW2Ri-8tm8dH2Q6gXNfIb2tg1gJkzx42UMLd9QYoGzUuzbZUiv_2aEUqtEB7qeP6jRwTgFtuQp6tZ2jvUV1lN7jQ6JTeegfri4/" width="320"></a></div>Surprise, surprise, my gaming moved online over the pandemic. Also, I played a lot less. From the all-time-high in 2017 with 370 hours of gaming, I'm down to 130 hours in 2021. That still sounds like enough to me. The stats nicely show that pandemic times weren't a drastic shift in gaming. Quite the opposite, my gaming has been mainly online since 2017 - when we had moved to Guatemala. I'm a fan of playing online: the variety of people I can play with, the setup, the commitment to logistics. <p></p><p>All the following figures are percentages in gaming hours - not counted in sessions. Which means that longer sessions have a higher weight. That seems to me to be the more useful stat as more time usually also means higher importance and hopefully more joy. </p><span></span><a href="https://alles-ist-zahl.blogspot.com/2022/01/my-rpg-statistics-for-2020-and-2021.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-21965077441817294012021-07-31T12:00:00.001-06:002021-07-31T12:00:40.467-06:00Tuk Fast Tuk Furious - Gedanken zu einem schnellen Wettrennen-RPG<p><br></p><p style="background-color: white; border: 0px; box-sizing: border-box; color: #212931; font-family: Merriweather, Georgia, serif; font-size: 20px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px 0px 1rem; padding: 0px; vertical-align: baseline;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV9rapC6T1w257f6NwNS13UoIlZ-X3_CsQ3QQ1EQOpWR7KjZoax6qyWm1QRPJPte5cI9eKm2Qr4zwF-tgzDY3FNZB4wuWoA_bz9Z6Qpt8Lu2i9s6tQeYa6r7xaEOQHOqUKV9WeuOMaFtQ/s1080/WorldWideTuktukTournament_Cover.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="Tuk Tuk Tournament Cover Page mit Tuktuks vor einer Startlinie" border="0" data-original-height="1079" data-original-width="1080" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV9rapC6T1w257f6NwNS13UoIlZ-X3_CsQ3QQ1EQOpWR7KjZoax6qyWm1QRPJPte5cI9eKm2Qr4zwF-tgzDY3FNZB4wuWoA_bz9Z6Qpt8Lu2i9s6tQeYa6r7xaEOQHOqUKV9WeuOMaFtQ/w200-h200/WorldWideTuktukTournament_Cover.jpg" width="200"></a></td></tr><tr><td class="tr-caption" style="text-align: center;"></td></tr></tbody></table><em style="border: 0px; box-sizing: border-box; font-family: inherit; font-size: inherit; font-stretch: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><br></em></p><div style="background-color: white; border: 0px; box-sizing: border-box; color: #212931; font-family: Merriweather, Georgia, serif; font-size: 20px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px 0px 1rem; padding: 0px; text-align: left; vertical-align: baseline;"><em style="border: 0px; box-sizing: border-box; font-family: inherit; font-size: inherit; font-stretch: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">Tuk Fast Tuk Furious</em> ist ein kurzes Erzählspiel, das in dreißig bis fünfzig Minuten gespielt werden kann. Es geht um ein aufregendes Rennen von sogenannten Tuktukeros, den Fahrerinnen und Fahrern der dreirädrigen Vehikel, die in verschiedenen Ländern der Welt meist als Taxis fungieren.<br>In diesem Artikel (<a href="https://www.erzaehlspiel-zine.de/ausgaben/ausgabe_003/spiel-tuk-fast-tuk-furious/">zuerst veröffentlicht auf Erzählspiel-Zine</a>, hier noch aktualisiert und ergänzt), beschreibe ich den Entwicklungsprozess des Spiels und teile meine Design-Gedanken. </div><p></p><span></span><a href="https://alles-ist-zahl.blogspot.com/2021/07/tuk-fast-tuk-furious-gedanken-zu-einem.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-70090437950997754212021-05-07T15:33:00.001-06:002021-05-07T15:33:23.022-06:00Three Forms of LAOGs<div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4B4Do1LorG-LGanXMmNAi_mrKaCSvsuZyMcfXRSbc8JJ3EmuOjOhgcw-zj-BZNWGYtp1R7ttVGRLkHzoi56LxuskcvTQqwgqSjYsr2Ghsct9fSpMgzjl0OePRdNgukwRn2gKObkjRQAE/s947/ThreeFormsOfLAOG.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="LAOG logo floating in a spiral between a camera, an eye and a palette icon" border="0" data-original-height="947" data-original-width="947" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4B4Do1LorG-LGanXMmNAi_mrKaCSvsuZyMcfXRSbc8JJ3EmuOjOhgcw-zj-BZNWGYtp1R7ttVGRLkHzoi56LxuskcvTQqwgqSjYsr2Ghsct9fSpMgzjl0OePRdNgukwRn2gKObkjRQAE/w200-h200/ThreeFormsOfLAOG.png" width="200"></a></div><br>In this article, I present a categorisation of LAOGs - depending on how they make use of the communication channels in place. I identify three different forms: The Diegetic Call, The Invisible Call and The Metaphorical Call. Let me take you on this journey of design exploration. Then make up your own mind how your experience fits or does not fit into this picture. <span></span><a href="https://alles-ist-zahl.blogspot.com/2021/05/three-forms-of-laogs.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-30873328405869207372020-03-22T16:44:00.004-06:002020-11-25T13:32:58.595-06:00An Overview of existing LAOGs - Live Action Online Games<div class="separator" style="clear: both; text-align: center;">
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Live action is for everybody. Larping online makes larping accesible to a completely new audience, makes it much easier for people with kids, financial, mental or physical constraints and allows for a truly global audience at a minimum of environmental costs.<br>
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It's time to list all the existing games (of my knowledge) and where to find them. [EDIT: So many larps have been transitioned to be played online due to the Corono-crisis, I can't list them all but will focus on those with interesting design choices specifically for online play.]<br>
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<a href="https://alles-ist-zahl.blogspot.com/2020/03/an-overview-of-existing-laogs-live.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-41179771542126457612020-02-29T12:26:00.002-06:002020-02-29T12:51:01.870-06:00My RPG year 2019 part 2: Statistics and insights I<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoz51VSKs94xmVJZ4jWBEpSkFJHgTuJJBCc5W5Zvs-VAKtCTFTJGP1Zsv0ftHY8uGsyGJfNNPDC7_5peyoiQYAg9C8QmW0Kee_ldgYq1DA0RR1R-rmuK77EaCTCUgccZIxx_5mtvs_T6A/s1600/Makeup+Moments+Party.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Five players enjoy putting on makeup together as part of the game" border="0" data-original-height="735" data-original-width="1600" height="91" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoz51VSKs94xmVJZ4jWBEpSkFJHgTuJJBCc5W5Zvs-VAKtCTFTJGP1Zsv0ftHY8uGsyGJfNNPDC7_5peyoiQYAg9C8QmW0Kee_ldgYq1DA0RR1R-rmuK77EaCTCUgccZIxx_5mtvs_T6A/s200/Makeup+Moments+Party.jpg" title="Screenshot of me playing Makeup Moments with others" width="200"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Playing Makeup Moments in 2019</td></tr>
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In the following I dive deep into the statistics I made around my gaming in 2019. That is much more than a count of sessions. I compare with the four previous years on what genres I played, with whom I played and many other sometimes surprisingly interesting insights I find in this data. Come with me, have a look at how I played and maybe reflect on your own patterns and how they might have changed over time.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2020/02/my-rpg-year-2019-part-2-statistics-and.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-86199116341836838692020-01-29T15:35:00.001-06:002020-03-18T06:20:37.459-06:00My RPG year 2019 part 1: Looking back<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfv9juhlDX6_ABRUhcy_-ie3SkqT4bXiSLoDOW9BHK79TLSOu3I9oQkmzdf6emV_scTj04jPM3aQ69wkUjCH6H7QL5pxzM67FpNCD4w0rnAeQQMrm1OMbji9UyDarpN6FumGEZF9WGupQ/s1600/Tres+Volcanes+in+the+garden.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="680" data-original-width="739" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfv9juhlDX6_ABRUhcy_-ie3SkqT4bXiSLoDOW9BHK79TLSOu3I9oQkmzdf6emV_scTj04jPM3aQ69wkUjCH6H7QL5pxzM67FpNCD4w0rnAeQQMrm1OMbji9UyDarpN6FumGEZF9WGupQ/s200/Tres+Volcanes+in+the+garden.jpg" width="200"></a>It's 2020 and time to look back to my RPG life 2019. Again, I have done statistics and will publish them here in three successive articles. This first one will be about what generally has happened in my RPG life.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2020/01/my-rpg-year-2019-part-1-looking-back.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-39453098172014229322019-04-11T13:22:00.002-06:002019-04-11T13:22:39.146-06:00My RPG year 2018 Part 3: Characters of the Year Awards<div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCHqH5cwtvwRCict5pXwqlfBuwT9YKtOhLBCsmdgOsp3TkbxeQmyO1tHT1FWBloYqg-5TC531kI5YxoEVSgkQhVFm7LxWy2Oanx-sBMddwv9e3x5Pd1J47cM61GHMn5I5iORi7G0mkJIc/s1600/Character+portrait+cut+Tallios.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="945" data-original-width="701" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCHqH5cwtvwRCict5pXwqlfBuwT9YKtOhLBCsmdgOsp3TkbxeQmyO1tHT1FWBloYqg-5TC531kI5YxoEVSgkQhVFm7LxWy2Oanx-sBMddwv9e3x5Pd1J47cM61GHMn5I5iORi7G0mkJIc/s200/Character+portrait+cut+Tallios.png" width="148"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Picture by Tina Cassati</td></tr>
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This is about the characters I played. In <a href="https://alles-ist-zahl.blogspot.com/2019/04/my-rpg-year-2018-part-1-looking-back.html" target="_blank">Part 1</a> of my review of 2018 I talked about my RPG activities, in <a href="https://alles-ist-zahl.blogspot.com/2019/04/my-rpg-year-2018-part-2-statistics-and.html" target="_blank">Part </a>2 about my gaming - but now we come to the core of it: the roles - as in role playing. This third and celebratory post is giving all the attention to our protagonists: the characters we played. Let's give them all a big applause for the good time they gave us.<br>
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</div><a href="https://alles-ist-zahl.blogspot.com/2019/04/my-rpg-year-2018-part-3-characters-of.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-51348684097300731602019-04-08T04:51:00.001-06:002019-04-08T04:51:41.744-06:00My RPG year 2018 Part 2: Statistics and insights<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdP7C209PzzlXvtbMo20Pam0r0eSFQ_1cU5aSs7SpyQAnXczlxHUPVIRfyfegYiqnArL8RFFqGos13hPwzhyLaD0Sjb1BCrp8arGk88-NYHsnjAcy0GqpEGwWb_NeUAsk-WD98v2InAZU/s1600/RPG+Session+Tracker+cover+180117.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="354" data-original-width="1419" height="78" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdP7C209PzzlXvtbMo20Pam0r0eSFQ_1cU5aSs7SpyQAnXczlxHUPVIRfyfegYiqnArL8RFFqGos13hPwzhyLaD0Sjb1BCrp8arGk88-NYHsnjAcy0GqpEGwWb_NeUAsk-WD98v2InAZU/s320/RPG+Session+Tracker+cover+180117.png" width="320"></a>Statistics sound boring. But they don't need to be. I track my roleplaying activities to learn, to reflect and to make visible. I think there are some interesting points in here for others, too, hence the publication of the data and my accompanying thoughts.<br>
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This is the second part of me looking back into 2018 and what has happened in terms of roleplaying for me personally. <a href="https://alles-ist-zahl.blogspot.com/2019/04/my-rpg-year-2018-part-1-looking-back.html" target="_blank">Part 1</a> focused on my activities beside playing. This part is about playing. Part 3 will be the award ceremony for the characters I played.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2019/04/my-rpg-year-2018-part-2-statistics-and.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-77291638223458387542019-04-05T02:09:00.001-06:002019-04-08T12:20:27.668-06:00My RPG year 2018 Part 1: Looking back<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYsM2Ra7hhamnIiiCYdsxOQwhxhG_o2-Teg5WISvMvq0lxPDp8ZBwvLgCcKAGUzsw0szBTjLRJE4CqsUaRa3WgSUE5CJNFdXCY_BRWIe2Dq2IHnKlzKmVdlJjN0yNrvo6vR7oCUVaQMLA/s1600/Characters+played+2018.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYsM2Ra7hhamnIiiCYdsxOQwhxhG_o2-Teg5WISvMvq0lxPDp8ZBwvLgCcKAGUzsw0szBTjLRJE4CqsUaRa3WgSUE5CJNFdXCY_BRWIe2Dq2IHnKlzKmVdlJjN0yNrvo6vR7oCUVaQMLA/s200/Characters+played+2018.png" width="200"></a>I'm carefully tracking my roleplaying activities for a couple of years now. 2018 was no exception. For the next three blog posts, I talk about what I have done and played with some deeper insights behind my personal statistics.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2019/04/my-rpg-year-2018-part-1-looking-back.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-8391357600373640042019-02-17T11:05:00.001-06:002020-06-17T01:42:57.078-06:00Sharing the cognitive load<br>
<a href="https://www.blogger.com/null" style="background-color: white; clear: right; color: #666666; float: right; font-family: josefin_sansregular, sans-serif; font-size: 16px; letter-spacing: 0.48px; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img alt="Picture" height="145" src="https://www.gauntlet-rpg.com/uploads/7/7/8/1/77811662/image1_orig.png" style="border-color: initial; border-image: initial; border-style: none; border-width: 0px !important; max-width: 100%; vertical-align: middle; width: auto;" width="400"></a>This is a re-post of a blog article I wrote for <a href="https://www.gauntlet-rpg.com/blog/sharing-the-cognitive-load" target="_blank">The Gauntlet Blog</a>.<br>
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It's an article for online game facilitators and how they can structure the social aspects of a game session: how to discuss the game, bring in safety tools and eventually how to share the roles which usually all seem to automatically fall into the facilitator's lap with other players. I provide a template I created for your convenience. The final paragraphs are dedicated to how to end a sessions, namely how to do a debrief - and finally why debriefing and feedback are so hard to separate from each but should be separate.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2019/02/sharing-coginitive-load.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-87522680942234702182018-12-02T23:18:00.004-06:002022-12-01T03:34:58.541-06:00Ghost Drums - a game about pain and ignorance<br>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf2InYkfw_lvKNjIwKhtcxSMGHpurciMJHLDNV-cbqPmhap7L15bljNN8PlymNsfbjj2b36diBuoPGtNFMCHTLMwqzJnaVtRkNbw6quYZ_rFeDo31-M0H-DVf2C_cY97WICpzg8MZfgik/s1600/Ghost+Drums+Cover+Illustration+by+Ismael+Sosof+and+Jake+Householder.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="864" data-original-width="708" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf2InYkfw_lvKNjIwKhtcxSMGHpurciMJHLDNV-cbqPmhap7L15bljNN8PlymNsfbjj2b36diBuoPGtNFMCHTLMwqzJnaVtRkNbw6quYZ_rFeDo31-M0H-DVf2C_cY97WICpzg8MZfgik/s320/Ghost+Drums+Cover+Illustration+by+Ismael+Sosof+and+Jake+Householder.jpg" width="260"></a>Ghost Drums is a a short story game by Daniel Sojuel and me with
art by Ismael Sosof. You can find it in the latest <a href="https://www.drivethrurpg.com/product/268198/Codex--Dark-2-Dec-2018" target="_blank">Gauntlet Codex issue, Dark 2</a>. </div><div class="MsoNormal"><br></div>
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With Codex Dark 2 you'll get the game twice: once in English and once in Spanish. <br><br><a href="https://docs.google.com/document/d/1BL3LQO7-nemtNVZgP1HzpYfJq4xNaV35Y9_UIXh5yYY/edit" target="_blank">Here is the free, unedited version of the game</a>.</div>
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The game is based on an old Tz'utujil Mayan legend. The legend is also included in Tz'utujil. </div>
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Ghosts who drown in lake Atitlan (Guatemala) return to the town of Santiago Atitlan (where I currently live) to haunt the living. But they are forced to carry drums, so the living can escape them. One day a visitor from the North comes and steals the drums as they make nice souvenirs. </div>
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<a href="https://alles-ist-zahl.blogspot.com/2018/12/ghost-drums-game-about-pain-and.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-79880546340665578032018-09-08T13:35:00.001-06:002018-09-08T15:05:24.847-06:00Designing and playing live action online games – laogs<br>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUo4iKAsbSFsrZBrCGa9gl5ALrwKIgkqZBL5KUZFpaAubus7vgyWhGmQ2Uc4vi8FE8gNF8A-rW5aj33yY-U0prj2LmLKbr6qTwRXOkeiLVTuVGXY9pMg5WQXnHwGkT0fXYpYe7Vz8T_V0/s1600/laog+label.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="469" data-original-width="830" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUo4iKAsbSFsrZBrCGa9gl5ALrwKIgkqZBL5KUZFpaAubus7vgyWhGmQ2Uc4vi8FE8gNF8A-rW5aj33yY-U0prj2LmLKbr6qTwRXOkeiLVTuVGXY9pMg5WQXnHwGkT0fXYpYe7Vz8T_V0/s320/laog+label.png" width="320"></a>This year I started a new project on the Gauntlet Hangouts
calendar under the name: live action online games. It’s my attempt to bring
some of my favourite moments I had in Nordic larps and American freeform into
an online world. In a laog, you stay for the actual play time 100%
in-character, often the nature of the video call is part of the game. There can
be mechanics or meta-techniques but we don’t describe what our characters are
doing, but what we do, we do.</div>
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<a href="https://alles-ist-zahl.blogspot.com/2018/09/designing-and-playing-live-action.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-71244612256086244602018-03-26T12:17:00.001-06:002018-10-15T20:07:04.827-06:00Atitlan Riders, a Central American Indigenous Tuk Fast & Tuk Furious Social Drama RPG<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSoBvuCop27NGe-8Yu8SI2XJbab0kE_T1IihwVOJ4CiAI5oz573eHmobzIuoNXAqOVixkamYqX2Jz5_1-oGpV_D5YPH-2e1OuVzy0gr9dQa24KNHMKUQUvbN7TL9eIAJGl1nym0sdrrn8/s1600/Atitlan+Riders+Cover+Playtest+180122.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1122" data-original-width="1132" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSoBvuCop27NGe-8Yu8SI2XJbab0kE_T1IihwVOJ4CiAI5oz573eHmobzIuoNXAqOVixkamYqX2Jz5_1-oGpV_D5YPH-2e1OuVzy0gr9dQa24KNHMKUQUvbN7TL9eIAJGl1nym0sdrrn8/s200/Atitlan+Riders+Cover+Playtest+180122.png" width="200"></a></div>
<span style="font-family: inherit;">Atitlan Riders is my Powered by the Apocalypse (PbtA) roleplaying game (RGP) about coming-of-age in a modern Mayan town in Central America - and about secretly being fast and furious tuk tuk racing drivers.</span><br>
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<span style="font-family: inherit;">The time has come to present the PbtA story game I’m
currently developing to the public. In this article I would like to give you an
idea of what the game is about, share with you some design elements, where I currently
stand in terms of development and what I have in mind for the future of the
game. <o:p></o:p></span></div>
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</div><a href="https://alles-ist-zahl.blogspot.com/2018/03/atitlan-riders-central-american.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-75069277976492388252018-01-15T19:17:00.002-06:002018-01-25T10:28:51.659-06:00My RPG year 2017 - Statistics and looking back<br>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1OuWmm13C537eOdcy-GMO9ihRVmViafDALUa5kp0nNUZBCTtZdH9E6urcrdVJDPRrKKkU6Iy_fJTVq8xwVzMMbYJQYgvLAiUpnSTG1n8PcslTL4azuIW2GdCaRDWuY6huSUIlqshQPLU/s1600/Picture+03+Playing+Roles+3+180111.jpg" imageanchor="1" style="clear: right; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1OuWmm13C537eOdcy-GMO9ihRVmViafDALUa5kp0nNUZBCTtZdH9E6urcrdVJDPRrKKkU6Iy_fJTVq8xwVzMMbYJQYgvLAiUpnSTG1n8PcslTL4azuIW2GdCaRDWuY6huSUIlqshQPLU/s320/Picture+03+Playing+Roles+3+180111.jpg" width="320"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Al my characters - part 3 in 2017</td></tr>
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It’s time for another look at my RPG session statistics. Something I’m doing now for three years. As my fellow RPG statistican <a href="https://timberwere.wordpress.com/2018/01/02/timbers-rollenspielbilanz-2017/" target="_blank">Timberwere</a> was already saying: the more material from past years you have to compare the current year to, the more interesting observations you can make. So I will compare and analyse between the years. But beside all statistics this article is also a lot about all the great things which happened to my gaming in 2017 and I write to celebrate that.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2018/01/my-rpg-year-2017-statistics-and-looking.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-8458488510172544402017-12-10T23:44:00.001-06:002018-02-12T23:09:54.897-06:00Indie und Story Games in der Welt des Schwarzen Auges<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipClfXReyP6RK3Uh3Th8aqDeb5jVvzT3mm63TePslY-_F76fKtZMaa3XY1A3jjhz6FkO0mFJUM4iJo8gmgocDW9sdxBjpkt4ocDNGqoamnoCCRWoJ253Vba3VloMiUwcJ2TRPeHwe1U2M/s1600/Indie+Schwarze+Auge+Cover+171210.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipClfXReyP6RK3Uh3Th8aqDeb5jVvzT3mm63TePslY-_F76fKtZMaa3XY1A3jjhz6FkO0mFJUM4iJo8gmgocDW9sdxBjpkt4ocDNGqoamnoCCRWoJ253Vba3VloMiUwcJ2TRPeHwe1U2M/s400/Indie+Schwarze+Auge+Cover+171210.png" width="400"></a></div>
Im Rahmen der Gauntlet Community biete ich ab Januar regelmäßig mehr oder weniger bekannte Indie-Spiele in der Welt des Schwarzen Auges, vor allem in Aventurien, an. Die Spiele finden auf Deutsch statt.<br>
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Den Anfang macht „Brillante Zwerge – Unbill in der Binge* - ein Fiasko Playset, das ich vor einer Weile geschrieben habe und das im <a href="https://www.erzaehlspiel-zine.de/ausgaben/ausgabe_null/#brillante-zwerge-ein-zwergisches-fiasko-playset" target="_blank">Erzählspiel-Zine</a> veröffentlicht wurde.<br>
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<a href="https://alles-ist-zahl.blogspot.com/2017/12/indie-und-story-games-in-der-welt-des.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-69878224299977747022017-07-13T23:35:00.000-06:002017-07-13T23:35:02.520-06:00Solo RPG: Last Ride / First Ride<div class="MsoTitle">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimzaT5P7zwMRL_JZoLr5_G5x5x7tbmz5s2nFQsqnFU_3Ze6cKfcGfSSbJSKLFHTDlsTTvnPI0k7Drans6ZkSYfW2DOemQWX99asD4Cmo5nIuEnxTNIWdaDHz_bRgIlfkfsJ9C8szeMuUo/s1600/frlr_header_image.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimzaT5P7zwMRL_JZoLr5_G5x5x7tbmz5s2nFQsqnFU_3Ze6cKfcGfSSbJSKLFHTDlsTTvnPI0k7Drans6ZkSYfW2DOemQWX99asD4Cmo5nIuEnxTNIWdaDHz_bRgIlfkfsJ9C8szeMuUo/s320/frlr_header_image.jpg" width="320"></a></div>
<a href="http://bullypulpitgames.com/games/first-ride-last-ride/" target="_blank">Last Ride / First Ride</a> (LRFR) is a solo RPG by Jason Morningstar. I played it a month ago, had a lot of fun and would like to share some thoughts I had around it. Below you can find my Actual Play report. </div>
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</div><a href="https://alles-ist-zahl.blogspot.com/2017/07/solo-rpg-last-ride-first-ride.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-50244867816347867862017-03-02T22:57:00.000-06:002017-03-02T22:57:03.684-06:00Planning a healthy RPG weekend<div class="MsoTitle">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfAIF0d0YgohI1MwDR_SgQSCPrBD6vsGGRRmPBTow_RvD2VFlQtt2chGi7DoEt0ipB5A8JAH0ZzvUeziN0yFT0tVg2o_jm2axYTgarlOeJjMSIL_a12UllPE3atKkbbmd1NMX728cMg4o/s1600/timetable+im+Einsatz.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfAIF0d0YgohI1MwDR_SgQSCPrBD6vsGGRRmPBTow_RvD2VFlQtt2chGi7DoEt0ipB5A8JAH0ZzvUeziN0yFT0tVg2o_jm2axYTgarlOeJjMSIL_a12UllPE3atKkbbmd1NMX728cMg4o/s320/timetable+im+Einsatz.jpg" width="320"></a></div>
One of roleplaying groups I run play over extended weekends
with a total play time of more than 30 hours. For this group I do a detailed
planning and post-play analysis in an Excel workbook which I have made ready
for download and use for others here. The tool also allows to plan chapters and
single scenes beforehand and a bit of analysis on how you spend your gaming
time.<br>
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In the following, I will outline why I came up with such a tool and for
what purposes it can be useful. It has a lot to do with how keeping a
sustainable enjoyable atmosphere around for a long time, considering health,
group dynamics and dramaturgy. I will then describe the tool in a little more
detail. I close with some observations I have made while using the tool.<br>
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<a href="https://drive.google.com/open?id=0B1gaJQCvkb6MTGVXWU9UZWRDRzg" target="_blank">Download time scheduling and campaign planning tool here</a><o:p></o:p></div>
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<a href="https://drive.google.com/open?id=0B1gaJQCvkb6MNHNhYV81VEVVOUE" target="_blank">Download the German version of the tool</a><o:p></o:p></div>
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</div><a href="https://alles-ist-zahl.blogspot.com/2017/03/planning-healthy-rpg-weekend.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-59665719333770074312017-02-17T22:12:00.000-06:002017-02-17T22:15:31.318-06:00Powered by Aventurien - PbtA Moves mit DSA5 Charakteren<div class="MsoSubtitle" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivTDQYMQ7UIjMqXEV9IYQ6_mzjHvqjb7Q3dKLyMDQCOCOUy1yG_tjmMj6BRsRUGv95u0KmnAODhJPKoKruX_VZEEFKpm0PA9boScIRsz2f2LNdVi45hyphenhyphend10sUtFib1m3XVPDkrWU4aQgA/s1600/PbAcover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="115" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivTDQYMQ7UIjMqXEV9IYQ6_mzjHvqjb7Q3dKLyMDQCOCOUy1yG_tjmMj6BRsRUGv95u0KmnAODhJPKoKruX_VZEEFKpm0PA9boScIRsz2f2LNdVi45hyphenhyphend10sUtFib1m3XVPDkrWU4aQgA/s320/PbAcover.jpg" width="320"></a></div>
Für meine Hausrunde, die gerade in der Sieben Gezeichneten Kampagne vertieft ist, habe ich eine Adaption der PbtA Moves für DSA5 Charaktere eingeführt. Das heißt, dass man mit nach DSA5 Regeln erschaffenen Charakteren dieses System nutzen kann. Damit lässt sich in einer bestehenden DSA5 Runde zwischendurch – sogar nur Szenen-weise – das System wechseln.</div>
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<span lang="DE">Diese Adaption stelle ich im Folgenden vor, stelle sie zum Download bereit und versuche zu erläutern, was mich zu welcher Design-Entscheidung bewogen hat und wie die ersten 30 Stunden Spielzeit mit dem System funktioniert haben.<o:p></o:p></span></div>
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<span lang="DE">Link zum Download: <a href="https://drive.google.com/open?id=0B1gaJQCvkb6MMUswUnhPb0RsVEU" target="_blank">Powered by Aventurien</a></span></div>
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</div><a href="https://alles-ist-zahl.blogspot.com/2017/02/powered-by-aventurien-pbta-moves-mit.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-16305302826519584032017-01-26T17:40:00.002-06:002017-01-26T17:40:50.037-06:00Die Blog-O-Quest Januar 2017<!--[if gte mso 9]><xml>
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<a href="https://greifenklaue.files.wordpress.com/2015/11/rpg-blog-o-quest_logo3.jpg?w=333&h=333" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="RPG-Blog-O-Quest" border="0" class="aligncenter" height="222" src="https://greifenklaue.files.wordpress.com/2015/11/rpg-blog-o-quest_logo3.jpg?w=333&h=333" width="222"></a><span style="font-family: inherit;"><span lang="DE" style="background: white none repeat scroll 0% 0%; color: #333333;"> </span></span>Jeden Monat stellen abwechselnd entweder <a href="http://wuerfelheld.wordpress.com/" target="_blank">Würfelheld </a>oder <a href="http://greifenklaue.wordpress.com/" target="_blank">Greifenklaue</a> den
deutschsprachigen Rollenspielbloggern fünf Fragen zu unterschiedlichen
Themen. Im Januar geht es um einen Blick zurück auf 2016 aber auch ins noch neue Jahr 2017. </div>
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<span style="font-family: inherit;"> </span><span style="font-family: inherit;"><span lang="DE" style="color: #333333;"></span><span lang="DE" style="color: black;"></span></span>
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<a href="https://alles-ist-zahl.blogspot.com/2017/01/die-blog-o-quest-januar-2017.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-63356810568099844672017-01-24T22:35:00.000-06:002017-01-24T22:35:12.726-06:00Die Magie der Rituale
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpV70NSzCEXSF2kC7eTKhqwEIg_8si7J3q19d9ob98z5PUItCd8YGV0EeooxH2HHRcW5DSDp7jZqBrLk01Z_31SmO4vPLJ7zspTkCL8T4-ET4uNGgmIj9i_DQxEbManGKO2RzpDtlspLww/s1600/logo_RSPKarneval_3V.png" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="" border="0" class="bbc_img" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpV70NSzCEXSF2kC7eTKhqwEIg_8si7J3q19d9ob98z5PUItCd8YGV0EeooxH2HHRcW5DSDp7jZqBrLk01Z_31SmO4vPLJ7zspTkCL8T4-ET4uNGgmIj9i_DQxEbManGKO2RzpDtlspLww/s320/logo_RSPKarneval_3V.png" width="320"></a><span lang="DE" style="mso-ansi-language: DE;">Der <a href="https://forum.rsp-blogs.de/index.php?topic=1024.0" target="_blank">Karneval derRollenspiel Blogs</a> für den Januar 2017 beschäftigt sich mit dem <a href="http://nerd-gedanken.blogspot.de/2017/01/rsp-karneval-verwunschen-verzaubert-verflucht.html" target="_blank">Thema„Verwunschen & verzaubert“</a>. Ich habe mir vorgenommen auch wieder etwas
beizutragen und nehme das Thema zum Anlass zu meinem aktuellen Lieblingsthema
(magische) Rituale beim Rollenspiel beizutragen. </span></div>
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<span lang="DE" style="mso-ansi-language: DE;">Spätestens seit
meinem Besuch bei der <a href="https://knutepunkt.org/" target="_blank">Knutepunkt</a> / <a href="http://www.solmukohta.org/" target="_blank">Solmukohta Konferenz 2016</a>, aber auch durch
die Beschäftigung mit Spielen wie Monsterhearts, Skeletons oder Ten Candles
sind Rituale als Spielintensität förderndes Element für mich die spannendste
Herausforderung für den Spieltisch. </span></div>
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<span lang="DE" style="mso-ansi-language: DE;">Ich möchte in
diesem Artikel die magische Wirkung von kleinen und großen Ritualen auf das
Spiel anhand von Beispielen vorstellen, von meinen Erfahrungen erzählen und
Umsetzungsideen auch für eher traditionelle Runden nennen. </span></div>
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<a href="https://alles-ist-zahl.blogspot.com/2017/01/die-magie-der-rituale.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-8057624043556225062017-01-02T19:57:00.000-06:002017-01-03T22:25:39.145-06:00Mein Rollenspieljahr 2016<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlmG2SC3YthBqDkerKwfytbTchGaV2733Y9W6cgBSxBoUhSTP5G2r6invp9yPxonQCLRjOlcAocfMdyhjNTxCXWqK1vsXdqczg00RUBEAJMVxdbxB45yAnSDZj6mlAHAkvX-TGxp3KYBI/w1720-h968-no/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlmG2SC3YthBqDkerKwfytbTchGaV2733Y9W6cgBSxBoUhSTP5G2r6invp9yPxonQCLRjOlcAocfMdyhjNTxCXWqK1vsXdqczg00RUBEAJMVxdbxB45yAnSDZj6mlAHAkvX-TGxp3KYBI/w1720-h968-no/" width="320"></a><span style="font-family: "calibri"; font-size: 14.6667px; white-space: pre-wrap;">Auch in 2016 habe ich ausführliche Statistiken zu meinen Rollenspiel-Aktivitäten geführt. Dadurch, dass ich bereits in 2015 das gleiche Formular zur Führung der Daten nutzte, kann ich dieses Mal sogar ein bisschen vergleichen. </span></div>
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<span style="font-family: "calibri"; font-size: 14.6667px; white-space: pre-wrap;"><br></span></div>
<div dir="ltr" style="line-height: 1.27; margin-bottom: 8pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Die schönste Nachricht damit voraus: ich bin immer noch mit Begeisterung dabei und habe in 2016 ganz viele neue, spannende Sachen ausprobiert. Das schlägt sich auch stark in der Statistik nieder. Ich habe zwar fast genauso viele Stunden gespielt (241 Stunden versus 230 Stunden im Vorjahr). Die Schwerpunkte haben sich aber sehr stark verschoben. </span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wichtigste Neuigkeit nämlich ist, dass ich nach stetig gewachsener Neugier im Vorjahr in 2016 endlich raus bin und die <a href="https://nordiclarp.org/what-is-nordic-larp/" target="_blank">Nordic Larp</a> Szene für mich entdeckt habe. </span></div>
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<a href="https://alles-ist-zahl.blogspot.com/2017/01/mein-rollenspieljahr-2016.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-7362032664590750702016-07-27T05:01:00.002-06:002017-08-17T22:49:53.305-06:00Mein Großonkel Hans Rolf Selbach - Ermordet mit 13 Jahren 1944<div class="MsoNormal">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMNBaOPNSkh_NP7J97YsfplyxWuaWCozLotJqf89-gpjYCMSobH7m0hLUzyLni3GGpK4RFwuLAT4mFFqzSfrcJIzbxzQNrRC7S6wT8FeChsN4g1MPy-XQb17QCjuVGrlQjUcyOvftGZNE/s1600/HansRolfSelbachStolpersteinFrontal.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMNBaOPNSkh_NP7J97YsfplyxWuaWCozLotJqf89-gpjYCMSobH7m0hLUzyLni3GGpK4RFwuLAT4mFFqzSfrcJIzbxzQNrRC7S6wT8FeChsN4g1MPy-XQb17QCjuVGrlQjUcyOvftGZNE/s320/HansRolfSelbachStolpersteinFrontal.jpg" width="320"></a><i>[shorter English version below]</i><o:p></o:p></div>
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Am 13. <span lang="DE">Juli 2016
wurde in </span><a href="https://goo.gl/maps/Zm74GPu1ff82"><span lang="DE">Radevormwald in der Burgstraße</span></a><span lang="DE"> ein </span><a href="https://en.wikipedia.org/wiki/Stolperstein"><span lang="DE">Stolperstein</span></a><span lang="DE"> für Hans Rolf Selbach verlegt. <o:p></o:p></span><br>
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<span lang="DE">Hans Rolf Selbach
war mein Großonkel. Er wurde 1944 im Alter von 13 Jahren, kurz vor seinem 14.
Geburtstag von <a href="https://de.wikipedia.org/wiki/Ottilie_Schellander" target="_blank">Ottilie Schellander</a> im Auftrag von Franz Niedermoser und </span><a href="https://de.wikipedia.org/wiki/Antonie_Pachner"><span lang="DE">Antonie Pachner</span></a><span lang="DE"> ermordet. Letztere war Oberschwester des Siechenhauses
Klagenfurt, in dem als Teil des Landeskrankenhauses Klagenfurt, zwischen 700
und 900 Schutzbefohlene umgebracht wurden. Sie waren Opfer des </span><a href="https://de.wikipedia.org/wiki/Nationalsozialistische_Rassenhygiene#Physisch.2C_psychisch_und_geistig_Behinderte"><span lang="DE">Euthanasie-Programms</span></a><span lang="DE"> und wurden als „unwertes Leben“ zur
Tötung bestimmt. Hans Rolf hatte </span><a href="https://de.wikipedia.org/wiki/Epilepsie"><span lang="DE">Epilepsie</span></a><span lang="DE"> und kam mit
einer Gruppe von 40 Kindern aus Mönchengladbach „</span><a href="https://de.wikipedia.org/wiki/Kinder-Euthanasie"><span lang="DE">zum Zwecke der Tötung</span></a><span lang="DE">“ nach Klagenfurt. Nur ein Kind überlebte den
Aufenthalt in der „Heilanstalt“ unter der Leitung von </span><a href="https://de.wikipedia.org/wiki/Franz_Niedermoser"><span lang="DE">Dr. Franz Niedermoser</span></a><span lang="DE">. <o:p></o:p></span></div>
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</div><a href="https://alles-ist-zahl.blogspot.com/2016/07/mein-groonkel-hans-rolf-selbach.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-86929303708256351562016-05-18T07:02:00.002-06:002016-05-18T07:10:39.746-06:00Phileasson Talk - Nordwärts - live auf Youtube<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23pCu6QnHgMnLaHffzsw9yT_qSuSPCXfdimYeH3OW4iPuc3OqAXxbOtWA0NrP1Q1ctUFmS3jqjmzi2TWmTQsbEqaA2lTHJmgBOehf1N1mxIIfVz5fJ8V6jL4Je7vo8S_r8BClkld-92M/s1600/PromDesignPSaga_2_800x463.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23pCu6QnHgMnLaHffzsw9yT_qSuSPCXfdimYeH3OW4iPuc3OqAXxbOtWA0NrP1Q1ctUFmS3jqjmzi2TWmTQsbEqaA2lTHJmgBOehf1N1mxIIfVz5fJ8V6jL4Je7vo8S_r8BClkld-92M/s320/PromDesignPSaga_2_800x463.jpg" width="320"></a></div>
Donnerstag, 19. Mai 2016,, 20 Uhr gibt es live auf Youtube den Phileasson Talk mit den Autoren und uns aus dem <a href="http://phileasson-projekt.de/" target="_blank">phileasson-projekt.de Forum</a> zu sehen. Ich bin schon sehr gespannt, da wir den ersten Roman besprechen und ich mir ein durchaus sehr kritisches Urteil gebildet habe.<br>
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Um meine Kritikpunkte untermauern zu können, habe ich sehr gewissenhaft den Roman durchgearbeitet und dazu eine Reihe Statistiken erstellt. Die gesamte Palette an Beobachtungen (350 Kommentare, 70 analysierte Figuren) veröffentliche ich nach dem Talk. Hier erstmal ein kleines Appetithäppchen.<br>
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Link zum Talk: <span style="background-color: white; font-family: inherit; text-align: justify;"> </span><strong style="background-color: white; font-family: inherit; text-align: justify;"><a href="https://goo.gl/kdJFqD" style="color: #0000cc; text-decoration: none;" target="_blank">Google Event</a></strong><br>
<span style="font-family: inherit;"><span style="background-color: white; text-align: justify;">Live-Stream </span><strong style="background-color: white; text-align: justify;"><a href="https://www.youtube.com/watch?v=RYKYMSxsCqo" style="color: #0000cc; text-decoration: none;" target="_blank">hier auf Youtube</a></strong></span><br>
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Und nicht vergessen: wer nicht live dabei sein kann, kann auch hier oder im <a href="http://phileasson-projekt.de/index.html#17042016" target="_blank">Phileasson-Projekt-Forum</a> Fragen und Beiträge schreiben, die wir diskutieren.<br>
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Außerdem noch der Hinweis auf das Gewinnspiel der Autoren:<br>
<a href="http://goo.gl/forms/Yq0K41P8Lx" target="_blank">Prolog-Gewinnspiel</a><br>
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Sehr empfehlenswert außerdem natürlich die Homepage für die Romane:<br>
<a href="http://phileasson.de/">phileasson.de</a><br>
<a href="https://alles-ist-zahl.blogspot.com/2016/05/phileasson-talk-nordwarts-live-auf.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.comtag:blogger.com,1999:blog-1671036536578174946.post-72781118154806709032016-03-03T16:31:00.000-06:002016-03-04T02:49:50.967-06:00Phileasson Roman Talk - Eine Zusammenfassung<div class="separator" style="clear: both; text-align: center;">
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<span lang="DE">Am 29. Februar,
dem Nicht-Tag, gab es endlich die Online-Talk Runde zwischen Phileasson-RomanAutoren und dem Phileasson Projekt, bei dem ich aktiv bin. </span></div>
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<span lang="DE"><a href="https://youtu.be/ObHFFADRLvs" target="_blank">Link zur Talkrunde auf Youtube</a></span></div>
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<span lang="DE">Drei Phileasson
Saga-Fans und die beiden Autoren Bernhard Hennen und Robert Corvus unterhielten
sich zwei Stunden angeregt über den Reiz der Saga, was von den Romanen zu
erwarten ist und diskutierten nach einem kurzen Break die letzten 40 Minuten
des Talks auch nochmal ausführlich inhaltlich-spoilervoll heiß über
Lieblingscharaktere, schönste Szenen und größte Gefühle. [Der folgende Beitrag
bleibt spoilerfrei]<o:p></o:p></span></div>
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<a href="https://alles-ist-zahl.blogspot.com/2016/03/phileasson-roman-talk-eine.html#more">Read more »</a>Gerrit Reininghaushttp://www.blogger.com/profile/14996558853411416414noreply@blogger.com