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Friday, September 9, 2022

My RPG work



My name is Gerrit and I'm a TTRPG and LAOG designer. Are you interested in the games I have designed? Have a look into this post. If you are interested in an exchange with me about your or my design? Join the Gauntlet community, engage with me on Twitter or join the Facebook group on Remote, Digital Larps and Live-Action Online Games. 

Saturday, January 8, 2022

My RPG statistics for 2020 and 2021

 This is how my RPG and LAOG / larp life looked like in the last years - in numbers. Follow me on a statistical ride, based on the form I'm using to track information about the sessions I played. Since I missed posting about the stats for 2020, this is looking back at two years. More so, since I'm now doing stats since 2015, I have now 7 years I can compare with each other. Sounds like a decent time series, doesn't it? 

Surprise, surprise, my gaming moved online over the pandemic. Also, I played a lot less. From the all-time-high in 2017 with 370 hours of gaming, I'm down to 130 hours in 2021. That still sounds like enough to me. The stats nicely show that pandemic times weren't a drastic shift in gaming. Quite the opposite, my gaming has been mainly online since 2017 - when we had moved to Guatemala.  I'm a fan of playing online: the variety of people I can play with, the setup, the commitment to logistics. 

All the following figures are percentages in gaming hours - not counted in sessions. Which means that longer sessions have a higher weight. That seems to me to be the more useful stat as more time usually also means higher importance and hopefully more joy.  

Saturday, July 31, 2021

Tuk Fast Tuk Furious - Gedanken zu einem schnellen Wettrennen-RPG


Tuk Tuk Tournament Cover Page mit Tuktuks vor einer Startlinie

Tuk Fast Tuk Furious ist ein kurzes Erzählspiel, das in dreißig bis fünfzig Minuten gespielt werden kann. Es geht um ein aufregendes Rennen von sogenannten Tuktukeros, den Fahrerinnen und Fahrern der dreirädrigen Vehikel, die in verschiedenen Ländern der Welt meist als Taxis fungieren.
In diesem Artikel (zuerst veröffentlicht auf Erzählspiel-Zine, hier noch aktualisiert und ergänzt), beschreibe ich den Entwicklungsprozess des Spiels und teile meine Design-Gedanken. 

Friday, May 7, 2021

Three Forms of LAOGs

LAOG logo floating in a spiral between a camera, an eye and a palette icon

In this article, I present a categorisation of LAOGs - depending on how they make use of the communication channels in place. I identify three different forms: The Diegetic Call, The Invisible Call and The Metaphorical Call. Let me take you on this journey of design exploration. Then make up your own mind how your experience fits or does not fit into this picture. 

Sunday, March 22, 2020

An Overview of existing LAOGs - Live Action Online Games

Live action is for everybody. Larping online makes larping accesible to a completely new audience, makes it much easier for people with kids, financial,  mental or physical constraints and allows for a truly global audience at a minimum of environmental costs.

It's time to list all the existing games (of my knowledge) and where to find them. [EDIT: So many larps have been transitioned to be played online due to the Corono-crisis, I can't list them all but will focus on those with interesting design choices specifically for online play.]

Saturday, February 29, 2020

My RPG year 2019 part 2: Statistics and insights I

Five players enjoy putting on makeup together as part of the game
Playing Makeup Moments in 2019
In the following I dive deep into the statistics I made around my gaming in 2019. That is much more than a count of sessions. I compare with the four previous years on what genres I played, with whom I played and many other sometimes surprisingly interesting insights I find in this data. Come with me, have a look at how I played and maybe reflect on your own patterns and how they might have changed over time.

Wednesday, January 29, 2020

My RPG year 2019 part 1: Looking back

It's 2020 and time to look back to my RPG life 2019. Again, I have done statistics and will publish them here in three successive articles. This first one will be about what generally has happened in my RPG life.